You have to level your character up in-game, every game, by killing enemies, going after A.I., and contributing to your team. “We have a mid-session progression loop, which any MOBA player will be familiar with. If you want to unleash your powerful REQ cards on enemies, you’ll have to put in the work necessary. It works very much like a MOBA in some respects. You’re still going to have to earn the right to call these Scorpions into the battlefield.” We wanted to make sure that if you spend a whole ton of money, and you thought you could get five Scorpions just because you spent more money, it’s not going to work. At the end of the day, it’s a multiplayer game. The biggest thing for us the moment we started even talking about this system was that the game has to be balanced. Also, you get a lot of rewards whether you’re playing Arena or Warzone, so you’re always going to have a ton of stuff that you’ll be able to use. “There’s no crazy special items that are only going to be reserved for people who spend a lot more money. ![]() ![]() Speaking to GameSpot, design director Kevin Franklin said that the microtransactions don’t translate to “spend-more-to-win”. This doesn’t mean the developer is gating off REQ Packs or pushing players to buy them though. While REQ Points can be used to buy REQ Packs, they can also be purchased for real money. ![]() These have been implemented by way of the new REQ System which allows players to unlock new cosmetic items and weaponry for use in multiplayer. 343 Industries’ Halo 5: Guardians will be introducing quite a lot of new features to the franchise but one particular aspect that’s stood out are microtransactions.
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